Behind the Scenes of the Fallout Universe, the Gaming World’s Most Surprising Small Screen Triumph
The post-apocalyptic TV show is back to its platform, and it's fair to say that audiences were pleasantly surprised by the quality of its debut season. By portraying the retro-futuristic, nuclear-ravaged United States through the perspectives of three distinct characters, it managed to capture different facets of the player's journey.
We followed Lucy the vault dweller, trying to uphold her morals and discovering that the wasteland made that very difficult; Brotherhood initiate Max, the Brotherhood of Steel initiate, who starts doubting his cult's authority and causes plenty of trouble in robotic power armour; and Walton Goggins's character, a fan-favorite figure who has completely shed any ethical bearings out in the radioactive wilderness.
Building Anticipation for the Second Season
The show's first season conclusion revealed key information about who helped cause the nuclear war that condemned a society in bomb-proof bunkers for centuries. It also posed plenty of questions unresolved for the second season – and, on this occasion, hopes are considerably elevated.
“We'd gladly accept ‘pretty good’ – we should print that on merchandise,” remarks Jonah Nolan.
“Starting the initial season, people were like, ‘Just don't mess it up’,” adds Todd Howard. “We are thrilled with the response to the show, so now people are arriving with more enthusiasm and new expectations.”
The Mojave Beckons for the Next Installment
The upcoming season is located in the neon-lit city, the backdrop of the 2010’s game Fallout: New Vegas, which is frequently celebrated for having the sharpest dialogue and cast in the franchise, even if it was somewhat buggy at launch.
“It has a desert vibe, a Southwestern essence, that’s so key to that game,” says Nolan. “That parched, blasted-out iconic highway vibe of the game is so much fun to translate into the show.”
In the show's timeline, a considerable period has passed since the story of the New Vegas game by the time the protagonists make their way there. Nevertheless, the creators hint that it does reference the fan's adventure.
The Importance of Physical Sets
The Fallout TV series is notable for its tactile feel – its makers ensured real props and sets were built, reflecting the makeshift nature of the settlements in the games.
“As a sci-fi fan, so many shows I watch, I’m aware that they’re all filmed against a green screen,” observes another of the showrunners. “The key objective of an adaptation, particularly of a video game, is to appear as if it’s authentic.”
Indeed, almost everything you see on-screen is physical, even the infamously terrifying mutated beasts known as Deathclaws. In the show, they are portrayed by puppets, and were by all accounts rather intimidating up close.
Made by Fans, for Fans
The Fallout series succeeds because it is crafted by talented film-makers who are also longtime fans, alongside the visionaries behind the video games. This mutual respect for the world is apparent in the final product.
The second season is debuting on a weekly basis rather than as a all-at-once release, offering a different experience from the previous season. This format will allow for a altered viewing experience, a dynamic the creators themselves are looking forward to witness.
“It's richer, it’s bigger, it’s funnier, it has a lot of twists,” promises Howard. “I am excited to seeing what people think.”